Once the phone rings, zoom into the phone to answer it.Many players noted that the baby would laugh by doing these actions: walk 10 steps after the clock strikes 0:00 (1st laugh), locate the source of the haunting and whisper "Jarith" or "Lisa" to the microphone (2nd laugh), stand still while not adjusting the camera until the baby laughs (3rd laugh).
Players must trigger a baby's laughing three times to ring the phone.The final puzzle must be done after the clock strikes midnight.Players noted that, despite the different solutions needed to finish the final puzzle, there are at least three circumstances players must fulfill: If Lisa attacks the protagonist, the player experiences a startling jump scare and is sent back to the beginning of the current loop, so there is no progress lost. Lisa also haunts the hallway and can attack the protagonist at any moment. Because the requirements for the phone call are vague, playthroughs of the game can range anywhere from 30 minutes to even five hours. By zooming in on the phone, the player can hear the message, "You've been chosen." Immediately after the message, the final door unlocks, and the Silent Hills trailer can be watched.
The goal of the game is to explore the hallway and its loops until a phone rings. There are no weapons or combat system because, as Hideo Kojima explained, when players have weapons in their possession it lessens the sense of fear and helplessness. He looks over his shoulder and continues making his way into the town. Mysterious broadcasts also emerge from the radio.Īfter the protagonist solves the final puzzle, a cutscene shows him in Silent Hill, presumably unaware of where he is. Later on, paranormal activity begins to occur, which includes the appearance of a manifestation of the mother from a murdered family, the corridor becoming endless and the lights glowing red. However, some aspects of the plot are left to player interpretation and speculation. is told through connecting-the-dots and radio broadcasts. On the radio, news broadcast details on how two families were slaughtered by their respective fathers. The hall is also connected to a bathroom containing a moving fetus in the sink. The protagonist then gets out to find a narrow, L-shaped hallway which appears to be in a loop. begins with a cutscene that shows the protagonist waking up in a dark hollow room. The never-ending hallway appearing in its normal state.